Motion Graphics & Animation

Certificate in Design

Motion Graphics & Animation

Animation today blends classical principles with real-time engines, open standards, procedural workflows, and AI-assisted production. Studios increasingly rely on OpenUSD to move assets between DCC tools, engines, and departments; a shift formalized by the Alliance for OpenUSD’s 2024–2025 workstreams and growing multi-industry participation (manufacturing, AEC, M&E). Building literacy in OpenUSD and interoperable pipelines is becoming table stakes for junior talent.

On the production side, virtual production and real-time previs in Unreal Engine 5 have moved from experiment to everyday craft, changing how teams block shots, iterate lighting, and collaborate. Graduates who can animate for both offline and real-time contexts are more employable across film, series, games, and immersive media.

Color fidelity now matters across the entire pipeline. With ACES/OpenColorIO (OCIO) widely supported (including in After Effects), color management can’t be an afterthought; junior artists must understand linear workflows, device transforms, and delivery.

Meanwhile, generative video models (e.g., Runway Gen-3 Alpha; OpenAI Sora) are reshaping previsualization, ideation, and post. Teams are testing them for sizzle reels, concept iterations, and effects augmentation—powerful but ethically complex. Our curriculum introduces AI for animation with responsible use (copyright, dataset provenance, labeling) rather than centering it as a replacement for core craft.

To keep the program academically familiar while thoroughly modern, the course architecture mirrors representative university offerings—e.g., CGI I/II, Realtime Visualization, Previsualization, Animation I/II, Rigging, Compositing, Lighting & Surfacing, Professional Practices—and adapts them to two years / 60 credits with today’s tools and standards.

Learning Plan

− Duration: 2 Years (24 months)

− Structure: 4 Semesters (15 weeks each)

− Total Credit Hours: 60

− Delivery: 100% online, with blended formats including lectures, virtual studios, and digital project simulations

− Credential Awarded: Associate of Applied Science (A.A.S.) in Animation

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